The Switch version of the game, developed by HAMSTER, features a wide variety of enhancements from the original arcade version. This mode of play still is a bit off, but then again I’ve felt the same way about other games just playing with the small joycon layout. Two player local play is also available, using the two joycons. Everything was on point and I never had a problem with controlling my fighters and getting them to perform their special attacks. An arcade stick would be the perfect choice (though one isn’t coming out for a while) but playing both on the TV and in handheld mode worked perfectly well for me. Since this is a fighting game, the controls have to be on point and this version of King of Fighters ‘98 delivers on this front. Speaking of, there’s really no real story to this version of the game other than the goal being to beat Rugal, but the gameplay itself is fun enough that it negates this detriment. Each of these men or women all have their own movesets and play styles as you battle other groups of three until you face the main baddie of the series, Rugal, who has the strength of three men because.well, he’s mean. You’ll choose from a giant roster of over 30 fighters from SNK’s various fighting series like Art of Fighting or Fatal Fury. The King of Fighters series innovated the 3 vs 3 style of battle seen in later fighters, and King of Fighters 98 is no different. This is one of the best fighters out on the Switch at this moment in time. Its solid gameplay mechanics, huge roster and added enhancements changed my mind completely on the series. But as I continued to play King of Fighters 98, I couldn’t help but appreciate the old school simplicity of the game. They’ve never been bad or anything - they’re just simply not my cup of tea. But I never really got into SNK’s fighting games, which have always been a strong force in the genre. I’ve always been a fan of the fighting genre ever since I was a kid, playing Street Fighter II for days on end.
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