![]() Deploy destroyed tank markers and update unit records to reflect losses.Secretly assign all units to anti-armor or close-assault roles.Designate each tank and gun as deployed forward or back.Move units, tracking fuel expenditure and breakdown points vis a vis weather.Carry out mission, return to base, airplane maintenance.Plan tactical air mission if airplanes are fuelled.Calculate attrition of units short of water and stores.Determine weather (Hot weather = more evaporation of water).Calculate spillage/evaporation of water and adjust all supply dumps.As a first step, before playing, the player or team must make unit organization charts for every one of the hundreds of counters on their side. To give an idea of the game's complexity, reviewer Nicholas Palmer outlined the actions for one side's single turn. As reviewers noted, the game is less about combat, and more about managing logistics and supply lines. A number of shorter scenarios are included that are still long in comparison to other wargames. The complete campaign game takes 100 turns, each turn representing one week of game time. The Wargamer Academy rates the complexity of CNA, on a scale of 1–10, as 10+. "Commonwealth Exclusive Charts and Tables" 32 pages including 58 charts and tables."Axis Exclusive Charts and Tables": 36 pages, including 73 charts and tables."Charts and Tables Common to Both Players": 16 pages."Air and Logistics Game Rules of Play and Scenarios": 23 pages of rules, 14 pages of scenarios, 7 pages of designer's notes."Land Game Rules of Play": 45 pages, plus 2 pages of addenda. ![]() "Historical Background": 16 page analysis of the North African campaign written by Al Nofi, Richard Berg, and Jim Dunnigan.5 34 in × 23 in paper hex grid maps scaled at 8 km (5 mi) per hex with thirty-one types of terrain the maps when placed together form a single 34 in × 115 in board.The boxed set contained in a large 4 inch deep box includes: The map board alone is 9.5 ft (3 m) long.Īlthough nominally a two-player game, the rules recommend ten players divided into two teams of five people, each team composed of a Commander-In-Chief, Logistics Commander, Rear Area Commander, Air Commander, and Front-line Commander. Reviewer Luke Winkie pointed out that "If you and your group meets for three hours at a time, twice a month, you’d wrap up the campaign in about 20 years." It has also been called the most complex wargame ever designed, with the commonly cited example (noted in SPI's advertising) that Italian troops require additional water supplies to prepare pasta. The Campaign for North Africa has been called the longest board game ever produced, with estimates that a full game would take 1,500 hours to complete. (SPI) in 1978 that simulates the entire North African Campaign of World War II. The Campaign for North Africa, subtitled "The Desert War, 1940–43", and generally referred to as CNA by wargamers, is an exceptionally detailed strategic " monster" board wargame published by Simulations Publications, Inc. For the historical campaign, see North African Campaign.
0 Comments
Leave a Reply. |